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Working with Noisy Bug Studios to bring FEWAR-DVD online was an experience that allowed me to contribute to one of my favorite pieces of art. I helped code the input system, the menus, the tech art (angular lighting, shockwaves, clouds, stars etc..) and my favorite; the novel spin effect that occurs as the player steers. I learned a lot while working on this—thoughtful programming practices, source control, performance tuning, and, most valuably, going to release. As a player, FEWAR resonates with me on several levels:
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