developing an abstract arcade game

Working with Noisy Bug Studios to develop FEWAR-DVD was an experience that allowed me to contribute to one of my favorite pieces of art.

I helped implement the input system, the menus, the tech art (angular lighting, shockwaves, clouds, stars etc..) and my favorite; the novel spin effect that occurs as the player steers.

I learned a lot while working on this—thoughtful programming practices, source control, performance tuning, and, most valuably, going to release.

my thoughts

As a player, FEWAR resonates with me in several areas.

  • Abstract themes in sound, visual and lore.
  • Tight controls.
  • Progress explicitly through lessons learned from previous failures.
  • A feedback loop that plays to your curiosity of the unexplained.

fewar is free for life